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Wraith

From Lost Fables Wiki

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Artwork by Julian Bauer
Wraith
Rarity: Rare
Location: Wraiths haunt where they once lived, wherever that might be.
Behavior: Spend their time wailing and moaning in the streets over the life they lost, not hostile unless approached in a non-comforting manner.
Danger Level: Medium, high if not wielding the right weaponry.
Strengths: May only be harmed by platinum, silver, and harpy/sphinx claws, possess weapons that can ignore armor.
Weaknesses: In a constant state of mental deluge, the aforementioned substances are highly effective against them, hunted by harpies.

Primary Author(s): MagicTurtle

(The origin of wraiths is NOT common knowledge, but everything else about them is)

Rarity
Rare

Description
Wraiths are what happen when, through some miracle, one of the Forgotten manages to escape Mevvet without recovering their memories and essence from the Library of the Forgotten. They are often on or over the edge of madness from their missing memories, the horrors of escaping Mevvet and returning to their home, and having to cope with the realizations that plague the Forgotten. To make matters worse, 99% of the time when wraiths return to where they once lived, everyone they knew in their life is most likely dead, or gone. Even if, through some miracle, one of the people who knew the Wraith while they still lived was there, the Wraith would likely have completely forgotten them, thanks to Mevvet’s effects. Thus, wraiths often end up terrorizing the village they had seeked to return to, wailing through the streets and crying out the names of people who have died many eras ago. While they aren’t inherently hostile, their agitated state means that all who approach them without taking many steps to appear non-threatening will be attacked, of which the wraiths are sadly proficient at.

Wraiths can form, out of the viscous substance that now comprises their being, spectral weaponry and armor. These swords cannot be wielded by any who are not a wraith, but they are potently effective. Armor, skin, hide, even bones cannot stop these blades, and they can pass through them as if they were merely air, still dealing considerable damage to the victim’s flesh and body. Likewise, no thing that is not proficient against the supernatural or the undead may harm the wraiths, all conventional weaponry merely passing through them. Any one of these substances, however, is incredibly harmful to the wraith, it taking only one or two swings to dissolve their essence completely. In a similar vein, these substances may block the wraith’s weapons, rendering their attacks (as the wraith itself is fairly weak) basically meaningless. Wraiths themselves appear like Forgotten do, a ghostlike version of their former selves. Unlike Forgotten, however, they are more vaporous, and said vapour is white, often distorting their form. While Wraiths might seem a daunting enemy, they do not last long in our plane, patrols of Harpies generally finding and bringing back to Mevvet those that aren’t slaughtered by the villages they inhabit.

Location
Wraiths haunt where they once lived, wherever that might be.

Behavior
Spend their time wailing and moaning in the streets over the life they lost, not hostile unless approached in a non-comforting manner.

Danger Level
Medium, high if lacking the correct weaponry.

Strengths
May only be harmed by platinum, silver, and harpy/sphinx claws, possess weapons that can ignore armor.

Weaknesses
In a constant state of mental deluge, the aforementioned substances are highly effective against them, hunted by harpies.