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Wild Thing

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Artwork by Unknown
Wild Thing
Rarity: Wondrous
Location: Anywhere Anomalous wishes them to be and can send them to
Behavior: They do as Anomalous commands, but often blindly charge their opponents in combat
Danger Level: High
Strengths: Massive size, strong, staminous, horns and teeth, near-immortal, protected by Anomalous
Weaknesses: Get into a blind rage during combat, tunnel vision

Primary Author(s): MagicTurtle

"He could hear the creature's roar as he quivered in the barn, how the earth shook with every step it took, how its loud, heavy breaths disrupted the quiet of the night. He regretted betraying the god of the hunt."

-Excerpt from "A Hunter's Folly"

Rarity
Wondrous

Description
Wild Things are created by and serve Anomalous, god of chaos. Primarily used as a way to test his followers, or punish those who have caught his ire, Wild Things are a powerful adversary. Their size ranges on a case by case basis, but they are often between twice and three times the size of a bull. The creature itself appears to be something like a cross between a bear and a deer, one with a bear's snout and paws, but a deer's elongated body, head, hide, and antlers. The creature has not two but three eyes on its face, incredible strength, and serrated, sharp teeth. Despite its powerful teeth, the creature favors its horns as its primary method of attack, relying on its thunderous charge to destroy its enemies, somewhat like a bull. Wild Things often get tunnel vision during a fight, in which case they will merely select one enemy and purely attack them, ignoring any other adversaries. Wild Things may also be used as vessels by Anomalous, the god being able to speak through their mouths, no matter where they are.

Perhaps the most powerful aspect of the Wild Thing (and one that those who wish to prove themselves to anomalous do not have to face), however, is the Wild-Thing's near-immortality. When a Wild Thing succumbs to their wounds, or if their head is cut off, or any other form of “fatal” injury, they will remain “dead” for only about a minute, at which point they will begin to stitch themselves back together. Wounds will heal, and separated body parts will magically reconnect to each other, until the Wild Thing is restored to full strength. This does not mean, however, that they are unkillable. Wounds made by platinum must be fixed by anomalous himself, and if a Wild Thing’s corpse is burned, or otherwise completely destroyed, they are killed permanently. Anomalous will not be fond of whoever has done this, and they likely will receive a curse, unless protected by another deity or if he is dealing with other matters.

Location
Anywhere Anomalous wishes them to be and can send them to

Behavior
They do as Anomalous commands, but often blindly charge their opponents in combat

Danger Level
High

Strengths
Massive size, strong, staminous, horns and teeth, near-immortal, protected by Anomalous

Weaknesses
Get into a blind rage during combat, tunnel vision