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Sphinx

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Artwork by LASAHIDO
Sphinx
Rarity: Wondrous
Location: The nooks and crannies of Mevvet, very, very rarely they are found guarding something in a different world.
Behavior: Guard their assigned domains to the last breath, not abandoning their post even under threat of death. Not hostile unless attacked or intruded on.
Danger Level: Very High
Strengths: Massive in size, flight, long, sharp claws that are highly effective against the undead and spirits, paralyzing glare, does not tire or need any of the basic necessities, highly intelligent, do not yield if in combat.
Weaknesses: Honorable to a fault, do not abandon their posts (so running away very fast is an option), may be defeated in a battle of wits.

Primary Author(s): MagicTurtle

(The contents of this page are NOT common knowledge)

“The cycle is disturbed. This ‘Forgotten Lord’ and his traitorous allies threaten to destroy nature itself. But I must remain at my post.” - Unknown Sphinx

Rarity
Wondrous

Description
Sphinxes are honorable, highly intelligent, and prideful creatures. Before the harpies and the Forgotten Lord betrayed and killed their god, Nepuntaku, Sphinxes reigned supreme over Mevvet, and, unlike the Forgotten Lord, did not use the plane to their own benefit, instead merely protecting it and allowing it to do its natural duties unhindered. Those days, however, have passed. Now, Sphinxes are few and far, being scattered across the plane. Sphinxes, as a result of the betrayal their god suffered, despise harpies, and their master, the Forgotten Lord, and each and every remaining Sphinx has sworn bloody vengeance against them. In a great turn of irony, however, the one thing that Sphinxes view as even more important than fulfilling their vows of vengeance is upholding their duty of protecting the parts of Mevvet to which they are assigned. This has so far made it so that no Sphinx has been able to take retributive action against the Forgotten Lord and his harpy servants. The same, however, can not be said about their opponents. The Forgotten Lord, working together with the harpy queen Nikothoe, have managed to make it so that a portion of the energy created by the Soul Well no longer goes towards forming Sphinxes, making them a dying breed, that grow rarer with every passing phase. Despite this, however, the Sphinxes remain steadfast, each one guarding their assigned part of the plane to the last breath. What the Sphinxes guard varies on a case by case basis, but it is often an item or secret of great power, or an important piece for the continued functioning of the Soul Well and the stability of the plane as a whole.

Sphinxes themselves are giant in size, being 73 feet long and 20 feet tall. They appear as a lion with the head of a human and wings, with giant claws made of steel that possess an effectiveness against the undead and spirits akin to twice that of platinum, along with a thick, highly resistant hide. Furthermore, almost any being, save the most powerful, that gazes into a Sphinx's eyes will be paralysed for as long as said eye contact is maintained. Sphinxes do not need to sleep, eat, drink, or even blink, and remain forever watchful at their posts. Despite their dedication to protecting their domains, however, Sphinxes are honorable creatures, and allow any who can prove their worth by defeating them in a battle of wits access to the treasures they guard. This battle generally takes the form of an exchange of riddles, but, hypothetically, could take another shape, depending on the mood of the Sphinx on that day. Sphinxes typically win these confrontations, due to their great intellect and knowledge of the world, punishing those who they defeat with a swift, sudden death. Sphinxes also hate Covundarth and his ilk (undead), believing them to be disturbing the natural balance of the universe by denying Mevvet their souls.


Location
The nooks and crannies of Mevvet, very, very rarely they are found guarding something in a different world.

Behavior
Guard their assigned domains to the last breath, not abandoning their post even under threat of death. Not hostile unless attacked or intruded on.

Danger Level
Very High

Strengths
Massive in size, flight, long, sharp claws that are highly effective against the undead and spirits, paralyzing glare, does not tire or need any of the basic necessities, highly intelligent, do not yield if in combat.

Weaknesses
Honorable to a fault, do not abandon their posts (so running away very fast is an option), may be defeated in a battle of wits.