Actions

Pets and Mounts

From Lost Fables Wiki

Throughout the untamed lands of Anoma, there are new friends to make, be they beast or man. If you play your cards right when encountering the anoman wildlife in events, it is possible to make them your companion, and even, if you train them well, your comrade in battle. These rules outline how to understand the characteristics of your pet or mount, how to train them, and how to use them in both combat and your daily life.

The Creature Token

When you tame a creature, be it from an event or from a starter kit, you will receive a creature token. In order to rply have a creature, pet, or mount, you must have a corresponding token. The only exceptions to this rule are mules, donkeys, and horses, for which possessing the mechanical mob is enough (These creatures, when possessed mechanically, know zero commands, and have a tamability value of 2 and an aggression value of 2. For their blockspeeds, please consult the movement section of the wiki) . On your token, which may be multiple items, it will contain a basic description of the creature in your possession, the commands it knows and the triggers for said commands, its blockspeed, and two numerical values. These values determine how easy it is to domesticate and train your pet, as well as how good they are in combat. They run between 1 and 7, 1 being the lowest, 7 being the highest. These tell you how well your pet can be trained, along with how aggressive they are. Most pets will not start off very aggressive, and their aggression must be increased through careful training. Be careful, however, to not make your pet too aggressive, or else they may turn on you or your allies.


Tamability (This is an unchangable value, and describe the animal directly after it is Tamed):
Value: Description:
1 Your pet isn’t killing or attacking you! Congratulations! Unfortunately, other people won’t be as lucky as you, and you likely won’t be able to get them to do more than that, and it won’t like you harvesting any of its products. It will also view your house as its personal toilet, and may not be house trained. If a mount, it may not be ridden.
2 Your pet isn’t killing you, or your friends! Unfortunately, it won’t be able to do anything else, save teach it to allow you to harvest its animal products and to use the bathroom outside. In other words, it may be house trained, but you may do nothing more with it. If a mount, it may be ridden.
3 Your pet isn’t killing you, or your friends, and it can even learn basic commands, such as come, sit, and stay, on top of what a tier 2 pet can learn. It can learn up to three commands.
4 Your pet isn’t hostile to anyone unless you tell it to be, and is of average intelligence and agreeability. It can learn all the commands that tier 3 pets can learn, along with commands of equal complexity to fetch, and attack (if it is aggressive enough). It can learn up to four commands.
5 Your pet isn’t hostile to anyone unless you tell it to be, and is smart, for a pet. It can learn all the commands that tier 4 pets can learn, along with commands of equal complexity to fetch and attack, with an added, minor twist. It can learn up to five commands.
6 Your pet isn’t hostile to anyone unless you tell it to be, it's smart, for a pet, and highly agreeable. It can learn all the commands that tier 5 pets can learn, along with commands of equal complexity to guard. It can learn up to six commands.
7 This creature has an intellect almost akin to the intelligence of a person, and is eager to obey your commands. It can understand highly complex commands and instructions, along with a rudimentary knowledge of common and an ability to interpret that as instructions. It can learn up to 10 commands.




Aggression: (this value may be increased through training):
Value: Description:
1 This creature abhors violence. If it encounters it, it will turn tail and flee, if not break down and have a panic attack. It will not or can not fight back, even if it means that it will die.
2 This creature abhors violence. If it encounters it, it won’t necessarily turn and flee, but it will only fight back if its life is truly threatened. Minor wounds (i.e. a glancing sword swing or stab) will be enough to cause this creature to flee, if it is not cornered.
3 This creature distastes violence. If it or its owner is attacked (provided it is trained by its owner to defend them), it will fight back, but it will not attack on command. It will not kill any creature it does not view as food. Minor wounds (i.e. a glancing sword swing or stab) will be enough to cause this creature to flee, if it is not cornered.
4 This creature is ambivalent to violence. It will defend both itself and its owner if attacked (provided it is trained by its owner to defend them), and may be taught to attack on command, but, if it is hurt akin to if it had been stabbed, it will run away. It will not kill any creature that it does not view as food.
5 This creature likes violence. If it or its owner is attacked (provided it is trained by its owner to defend them), it will fight back. It may be trained to attack on command, and will fight until it risks being crippled or severely injured, at which point it will flee. In regular life, it is more aggressive than most, and will likely act threateningly towards all but its owner.
6 This creature loves violence. If it or its owner is attacked (provided it is trained by its owner to defend them), it will fight back. It may be trained to attack on command, and will fight until it risks being slain, at which point it will flee. In regular life, it is more aggressive than most, and will likely act threateningly towards all, including its owner. (this may be diluted through training)
7 This creature is a savage beast that lives only to watch its victims perish. In battle, it fights to the death, and will show those it attacks no mercy, but in regular life it will act hyper-aggressively if not outright confrontational, including towards its owner, although this may be reduced with training. Any action towards this creature (even by its owner) that might in any way be interpreted as hostile will result in an immediate, potentially lethal retort.

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Training

In order to get your pet to listen to your commands and use the bathroom outside, you must first domesticate, and then train them. The amount of time it takes to train a pet is dependent on their tamability value, along with the amount of commands they can learn, in addition to what type of commands they can learn. The way to house train your pets, and then subsequently teach them tricks/commands, is via training sessions, which will be overseen by the event and lore team. On your creature token, it will tell you who to contact in order to begin training your pet. Some ET/LT may prefer to oversee the training of a pet they gave away personally, and that will be written on the token if that is the case. Otherwise, the token will merely tell you which teams you can contact to get someone to oversee you training your pet, which can be done via discord dms or an in-game ticket. The nature of this overseeing will vary depending on who is in charge of watching you train your pet: they may either choose to do it in real time, where they emote for your pet, or merely accept screenshots of you training your pet and emoting for it. Whether you are successful in training your pet will be entirely at their discretion.

Once you get someone to oversee your training, you can finally begin forming a bond with your pet! This is done through training sessions, in which you may teach your pet up to one command, whose frequency is determined by your Pet’s tamability value. The equation to determine this is simple, 9 irl days minus your pet’s tamability value. So, for example, if your pet has a tamability value of five, you may do a training session with it once every 9 minus 5, or 4, days.

So, what can I train my pet to do? Well, first things first, after taming your pet you need to domesticate them. This involves teaching, in the case of pets, the pet to use the bathroom outside, not jump on furniture, not attack you or your allies, and so on. If you have a mount, this involves teaching them to accept you as their rider, and not balk and throw you off when you ride them. After successfully domesticating your pet, you may then teach them commands, if they are able to learn them. What commands a pet can learn is specified in their tamability and aggression values, and the components of a command will be embellished in the “commands” section of these rules. Beyond commands and house training, you may also train your pet to be more aggressive, but, be warned, this will likely erode your relationship with your pet and make them far more hostile to both you and your friends.

So how do I train my pet? The basics of training is simple: reward good behavior and punish bad behavior. So, for example, when house training your pet, you would yell loudly at them if they jump on furniture, and reward them with their favorite meal if they go to the bathroom outside of your house. These are just two of many examples, but that is the basics of training: compel your pet to do something you want it to do, and then reward it. For another example, when training your pet to come to you, you could hold its favorite meal in your hands, and then tell it to come, and, once it came, give it said meal. Beyond commands and house training, you may also make your pet more aggressive, be it by treating them awfully or physically abusing them or encouraging them to brutally kill other creatures. This will have adverse effects on your relationship with your pet, however...

Commands

Commands are the bread and butter of pets and mounts in crp and general life. They consist of two parts: a trigger, and a response. A trigger is a thing that, if it happens, causes the pet to do the requisite response. This can be as simple as a trigger being the pet’s owner saying “come” and then the pet’s response being going to him. When you train your pet, you must do the trigger, and then coax your pet into doing what you want the response to your trigger to be, and then reward him. Every time you teach your creature a new command, the et/lt overseeing your training will add it to your token based on what you teach your pet in roleplay. For each command, the trigger and response will be listed. As an example of a potential command:

Defend: When this pet sees or hears its owner getting attacked, it will rush to their defence. Its owner has trained it in particular to target the attacker’s leg.

The Guard Command

A brief stint on this, unless you can mcly run around the area that the animal is patrolling/guarding (which must be clearly marked with signs), you must contact a moderator or ET (who does not belong to a group that you are in) to play the animal if you try to pass by the area, as, depending on what training the creature has received, it will likely try to halt the trespasser. You must put the creature token in a clearly marked chest near where it is patrolling. This chest may not be stolen from if left unlocked.


Combat

Time for you to unleash your pet or mount, and all you have trained them to do, against your opponents! Just make sure to follow these rules.

Pets:

It takes one standard action to order your pet (you get 2 standard actions per emote, for further clarification on this consult the actions page on the wiki). For balancing reasons, you may only order one pet per order, so as to disallow a player from getting 200 owl bears and then unleashing their horde on anyone who fights them. If a pet does not receive orders, for an amount of emotes equal to their tamability value, they will grow disinterested and leave the battle, being impossible to command for the rest of the combat. A pet stepping in to defend its owner, if it is taught to do so, will take a standard action from their owner during their next turn to emote. Thus, a maximum of two pets may defend their owner in such a way, and, if that happens, their owner will be able to do no standard or round actions during their next emote. Pets can run from battle when wounded, and, for that, please examine the aggression chart above. They may also only act as per the commands they know, which will be written on their tokens.

Redlines:

You do NOT have a telepathic connection with your pet. Orders must be given to your pet, which you must train them to understand and execute. The pet MUST be able to see or hear the command you give it to execute it. This means that, if your opponents shout over you, your pet will not be able to follow through on a verbal command.

Pets are not meant to be competent fighters. Do not emote your pet dodging attacks left and right. Once a pet receives enough damage (see the aggression chart), they WILL flee, and become unorderable for the rest of the combat. This does not mean, however, that they are free from harm. They may still be killed by their enemies, although this will be hard, as the pet will keep retreating until it is safe.

You may only order one pet per order.

A pet may only execute commands that are written on their token.

If a pet is slain, its token must be destroyed. Failure to do so will result in punishment.



Mounts

After you have domesticated your steed, you may ride it into battle, or order it as if it were a pet, for which the above rules apply in their entirety. If you choose to ride it into battle, the main change is that your mount’s blockspeed replaces your own (It still takes a standard action to move with them, or a round to dash with them). If your mount can attack your enemy (i.e. bite them if it is a giant wolf), then the above rules and redlines still apply, and that action counts as one of your standard actions. If a mount takes sufficient damage (consult the aggression charts), they will balk and flee, either throwing their rider off or carrying them with them. Once this happens, the mount is unusable for the rest of the encounter. As a result of mounts being rather bumpy, ranged weapons take an additional standard action to be used when riding a mount and suffer a -1 penalty for the ranged check.

Redlines

Once a mount receives enough damage (see the aggression chart), they WILL flee, and become unorderable for the rest of the combat. They may take their ride with them while fleeing, or throw them off. This does not mean, however, that they are free from harm. They may still be killed by their enemies, although this will be hard, as the pet will keep retreating until it is safe.

If a mount is slain, its token must be destroyed. Failure to do so will result in punishment.