From Lost Fables Wiki
Primary Author(s): MagicTurtle
(The contents of this page, apart from Niwaedu’s name and the fact that it exists are NOT common knowledge)
"“I’ll never forget what I saw there. Never.”"
Niwaedu, commonly referred to as the Farlands, is the most strange of the planes of existence, and the furthest from the seeds of creation. The plane itself is comprised of three main parts, each of which have varying yet similar characteristics. The first, named the Fa’ar, but more commonly referred to as the shifting planes, is most similar to the material plane, although that really isn’t saying much. The second is named Alysi, but more commonly referred to as the edge of the world, and is even further from the seed of creation. The third is only called the void, and no mortal has ever gazed at its depths and left to tell the tale.
- 1 Regions
- 1.1 Fa’ar, The Shifting Planes
- 1.2 Alysi; The World’s Edge
- 1.3 The Void
- 2 History
Fa’ar, The Shifting Planes
At first glance, Fa’ar can look as normal as the plane which the mortal races inhabit, filled with rolling hills, large plains, and lush forests. That is, until one takes a second glance at the landscape before them. To an observer with an astute eye, or an eye at all, for that matter, something would seem off about the landscape. After several more seconds, it would become obvious; it was changing. Where there had been a hill there was now a lake, a tree a boulder -or nothing at all. This is the most distinctive characteristic of Fa’ar geographically, its ever warping and distorting nature, which, if those who dare to venture into this realm are not careful of, can kill them.
The domain of Fa’ar is ever changing, with biomes, or even simple objects, constantly being replaced by others within the realm. For now, these biomes by themselves do not display any unusual characteristics, apart from the fact that they are constantly changing. This shifting and distortion is caused by the materials that make up Fa’ar’s prolonged distance from the seeds of creation, from which all universal constants stem. Travellers entering Fa’ar will have their bodies spared from the shifting and warping that affect both the land and its inhabitants. Those who spend more than three days inside of Fa’ar will begin to gradually notice these effects taking place on their own bodies, along the guidelines specified below. This same effect will apply to any new objects brought into Fa’ar, also specified below. All of these shifts are instantaneous, and can happen in the blink of an eye. Shifts can not kill travellers or creatures of the land by, say, transporting a rock inside of them, but can impair them, for example, by placing a mountain in between two combatants.
Stages of Shifting on Organic Newcomers:
T1: The person in question is fine, and completely normal in every regard. Days 0 → 3
T2: The person in question begins to notice things like hairs, and even nails growing in the wrong places. Days 4 → 5
T3: The person in question begins to have their fingers, toes, ears, and even eyes move to random spots on their body, the parts sometimes keeping functionality, sometimes not. Days 6 → 7
T4: The person in question begins to have every single part of their body, from organs, to limbs, to even their head become shifted, to sometimes fatal results. Days 8 → Infinity.
Stages of Shifting on Non-Organic Newcomers:
T1: The object in question is fine, and completely normal in every regard. Days 0 → 3
T2: The object in question begins to become slightly strangely shaped, taking on or healing dents that it had previously not had, for example. Days 4 → 5
T3: The object begins to warp more drastically, twisting into shapes similar, yet highly different from its previous form Days 6 → 7
T4: The object changes completely, constantly swapping in shape, size, and material composition, the only characteristic that remains constant about it being its mass. Days 8 → Infinity.
The weather in Fa’ar is peculiar, to say the least. While the weather itself confirms to normal meteorological patterns, the way it manifests is drastically different. Rain, snow, and hail can fall in any direction, from left to right, right to left, down to up. Wind too, does not conform to the normal patterns of the world in which we live, and can blow in any direction.
While there is a sun, moon, and stars in the skies of Fa’ar, these celestial bodies, contrary to the ones on the overworld, blip across the sky, much like the land of Fa’ar. While the day and night cycles take the same amount of time as they do in the overworld, the celestial bodies do not move in the same way. The sun will randomly teleport across the sky, going from a sunset, to its position at noon, to being somewhere in between.The moon and stars behave the same, randomly teleporting across the night sky, and never staying still.
Occasionally within Fa’ar, rarely, invisible interdimensional holes within the fabric of the plane briefly open, causing any who enter them to be quite literally teleported to another random spot on the plane. The size of these holes can vary, generally taking the shape of a box with sides 1-15 meters in length. The blip itself exists for only a brief instant, swapping everything inside it with whatever was at the other side of the interdimensional hole. Porlochs, as explained more in depth in their section, utilize these blips greatly, and more often than not large clumps of them are waiting on the other side of the blip, or getting teleported by it.
The Inhabitants of Fa’ar
For the most part, Fa’ar’s landscapes are deserted, and travellers will mostly only observe plant life while inside its domain, and the occasional Porloch.
The plants of Fa’ar is similar to the plants of the real world, with the exception that it suffers the effects of shifting (explained above).
The Living Storm is, well, a living storm, a massive. mindless creature the size of a hurricane that consumes all organic matter beneath it, showing mercy to none.
The Smiling Man is one of Niwaedu's strangest inhabitants, and one that seems to have an innate fascination with the worlds beyond it.
Alysi; The World’s Edge
As one wander farther and farther through Fa’ar, and reach its end, they notice things gradually start to change. Shifting happens more frequently, and at higher intensity, and what little Porlochs or Shifted the group saw while trekking through Fa’ar would gradually fade away, save for the lone creature. The land, which had once been flat, would suddenly begin to turn, mountains that had once stood tall and proud being shifted at an angle, somehow not falling down on those who walked beneath them, lakes filled with water that was somehow hovering in place several feet above the shoreline around it, and yet somehow not flooding it. These signs, among many, would signal to the travellers that they were entering the domain of Alysi.
In Alysi, the shifting of the biomes that happened in Fa’ar would continue to happen, at a much more extreme, and faster, rate. Mountains that once would merely phase in and out of existence could now be turned at an angle, sideways, or even upside down, as if frozen in place by a strange force. Oceans could now be suspended mid-air, hovering several feet above the empty holes that they were supposed to inhabit. Trees and other plant life as well would be completely set free from the ties of gravity and common sense, floating in which-ever direction or place they pleased. Gravity too, could shift with the land, causing travellers to be forced to walk sideways up a cliff made up of a forest, before walking down again. Floating islands, waterfalls that go up or sideways instead of down are all the norm in Alysi.
Shifting on Newcomers
In Alysi, the shifting of organic life new to the plane would double, the clock established earlier ticking at twice the rate, the same factor applying for non-organic items.
Dotted around the now-chaotic landscape of Alysi would be several strange ruins, made entirely of smooth, unhewn stone, more commonly called Oldstone, that would feel cold to the touch. The land around these structures would be unaffected by the shifting properties of the plane, and spending time inside or near them would gradually reverse its effects on any broughten there who had not reached the final stage of its effects, resetting their timers. Ancient weapons made of the same stone, as well as strange tokens and amulets could be found inside the ruins, the walls dotted with depictions of what could be assumed to be an old battle, drawings of tentacled beings in the sky along with a smiling man featured prominently. These ruins would seem to repel the creatures of the Fa’ar and Alysi, as none would venture near, and those that did, whether it be in the pursuit of prey or otherwise, would halt near them, stopped by an invisible force. Even the smiling man would not be able to enter these ruins, being forced to wait outside for those who he was following to continue their journey.
From time to time, along with the shifting effects of the plane, sinkholes of the very fabric of the universe would open up, revealing black holes filled with nothing but void. To fall into, or enter, one of these holes would mean certain death, the entered object or person being subjected to a long, unending fall in complete and total darkness. The size and frequency of these cracks increase as one nears the edges of Alysi.
Much like with everything else, the effects visible in Fa’ar are doubled when one gets to Alysi. Given the extent that perspectives can shift within Alysi, the sky is no longer confined to just being above travellers, and can be to their side or beneath them. The Sun behaves in similar ways as to how it did before, but there are no stars or moon in the night sky, only inky blackness.
The steps that make you teleport work the same in Alysi as they did in Fa’ar, just being slightly more common.
As per everything else in Alysi, it's like it was in Fa’ar, but crazier. Clouds and storms can form in any direction relative to those inside of it, their raindrops or lighting going whichever way it pleases, the same applying to all other types of weather within Alysi.
Those traveling in Alysi, while not near a ruin or wearing one of the stone talismans, would begin to hear, in the back of their head, whisperings, as if several voices were talking to them at once in an unknown tongue. Prudent listeners might notice that it was the same tongue that the smiling man spoke. While dreaming, and not in a ruin, travellers would begin to experience brief flashes of visions of gargantuan horrors floating in darkness, calling out to them to find them. These effects would grow ever stronger the deeper into Alysi they travelled.
Alysi possesses the same creatures as Fa’ar, although they are far, far rarer inside of Alysi than they are Fa’ar. Additionally, their sizes vary even more, each being up to 4 times their smallest or biggest size, with the exception of Shifted.
Voidborne - These strange creatures roam the edges of Alysi, consuming every last bit of matter in their path. Highly dangerous and powerful, very few survive encounters with the Voidborne.
The plants of Alysi suffer much more drastically from the effects of shifting than those of Fa’ar, and, additionally, vary completely in colour, being eligible to be any colour of the rainbow.
As a group of travellers wandered deeper and deeper in Alysi, they would gradually notice the land begin to change once more. One by one, plantlife would fade into non-existence, the once green landscapes they might’ve traversed being replaced only by hard, jagged stone. The cracks in reality, which had once been temporary and small, would become permanent, the very ground around the path upon which they walked being replaced with infinite nothingness. The sky above them would turn black, with no celestial bodies inhabiting it. Once the group had reached this point, they would notice that the shifting had stopped completely, the atmosphere around them similar to the normal world. At this point in time, the whispering from Alysi would grow constant and louder, an ever-present chorus in the back of every travellers head, flashes of the tentacled beings now interrupting even their waking moments. After a short trek, the group would arrive at a jagged cliff-face of floating, stone islands, overlooking a dark chasm of nothingness, that stretched to infinity. Then, they would see them.
The history of Niwaedu is, like most things about the plane, shrouded in mystery. The plane itself was created without purpose, merely a conglomeration of wasted matter from the other branches of the world tree. This matter coagulated at the tree’s roots to form Niwaedu, with a variety of strange, unpredictable truths being created to bind it together. But, the stranger bits about Niwaedu are completely unknown. The makers of the ruins that dot Alysis are unknown, as are the origins of the higher beings that inhabit it. The planes shifting nature makes archeology all but impossible, save in the ruins, whose depictions of some ancient war offer the best guess at to who, or what, its makers were. But, at the end of the day, it is still merely a guess, and one that will likely never be affirmed or denied.