Actions

Movement

From Lost Fables Wiki

Summary

Mounted

Each mount that exists in the world will have a subsequent block speed that is annotated down at the bottom of the creature item with a bullet point. The difference between mounted and on foot movement is that controlling your mount is a Free Action. There are default speeds for mounts such as horses that are found in the wild. These, however, can be tamed through events to acquire an itemized version of the horse that can potentially be faster or offer other boons. These mounts have the same number and types of actions as a player. If you are dashing while on a mount, you must take a Fast Action to halt if you wish you change direction. To initiate a dash while on a mount you must expend a Standard Action.

Horse: 20 Block Speed
Pig: 5 Block Speed

On Foot

A player may move on foot at their race's base speed, which can be found on the subrace's main page, during their Fast Action. This speed is further modified by items and the type of Armor a player is currently wearing. They may also, if a player wishes, expend their standard action to double their block speed for a round. The reductions in speed for armor types is below. These reductions are based off the quality of the item. Just a reminder that trying to dash downwards (for example jumping down 4 blocks, or trying to climb something) or stuff akin to that will take a full movement action JUST to complete.

Failure:
Light Armor: -6 Blockspeed
Medium Armor: -6 Blockspeed
Heavy Armor: -6 Blockspeed

Cheap:
Light Armor: No Penalty
Medium Armor: -4 Blockspeed
Heavy Armor: -5 Blockspeed

Adept:
Light Armor: No Penalty
Medium Armor: -3 Blockspeed
Heavy Armor: -4 Blockspeed

Moderate:
Light Armor: No Penalty
Medium Armor: -2 Blockspeed
Heavy Armor: -3 Blockspeed

Fine:
Light Armor: No Penalty
Medium Armor: -1 Blockspeed
Heavy Armor: -2 Blockspeed

Artisan:
Light Armor: No Penalty
Medium Armor: No Penalty
Heavy Armor: -1 Blockspeed

Mastercraft:
Light Armor: No Penalty
Medium Armor: No Penalty
Heavy Armor: No Penalty

Perfect:
Light Armor: No Penalty
Medium Armor: No Penalty
Heavy Armor: No Penalty

Dodging, Parrying, or Deflecting

Dodging, Parrying, and Deflecting are all essential forms of avoiding damage. Though they can only be performed if specific parameters are met. If a player successfully pulls off any of these, they entirely avoid damage from an attack. Though fail to perform and the Dodge, Parry, or Deflect turns into a hit which can vary depending on the scenario. A brief definition of each of these actions must be stated first. A Dodge is when a player side-steps, rolls, or otherwise attempts to avoid an attack via moving their body out of the way. A Parry is when a player attempts to open their opponent's guard through an attack, this can be done by locking their blade, attacking through their attack, or otherwise attempting to actively counter an attack. Then final action, a Deflect or a Block, is is a hybrid of the two previous action. When Deflecting a player need only defend from a strike, holding their shield up, letting their opponent's blade slide off their's, or otherwise actively defending and not otherwise countering an attack.

Dodge Prerequisites:
Atleast three blocks around you, of the cardinal blocks, must be free.

Parry Prerequisites:
Atleast one block around you, of the cardinal blocks, must be free and you must be currently facing your opponent.

Deflect Prerequisites:
Atleast one block around you, of the cardinal blocks, must be free.