From Lost Fables Wiki
Very Common items and creatures heavily populate the world of Gaia. There are usually multiple in a given location; About thirty six percent of items and creatures are Very Common. A few examples would be items such as wooden spoons, oaken logs, chunks of copper ore, or sets of peasant clothing made from Jute.
Common items and creatures are a bit less abundant than those of the Very Common rarity, but for one specific reason - Very Common items and creatures come in groups (usually), Common items and creatures are singular. Roughly twenty-seven percent of items and creatures are of the Common rarity. Example Common items are lutes made from Basswood, ropes made from hemp, or Longswords made from iron.
Uncommon items and creatures are actually rarer than Common, rather than the difference being singular versus bulk, usually these live in places with a bit more wealth - Taverns, Churchs, Merchant Homes or rarier habitats. About eighteen percent of items and creatures are Uncommon. Uncommon rarity items consist of bows made from Osage Orange, Silver weapons, or silken robes.
Rare items and creatures are highly sought after and are only nine percent of elements of the world. These items are usually held by the rich and affluent. Rare items can range anywhere from swords made from Meteoric Iron, all the way to Necromantic Staves made from Soul Cedar.
Rare, incredibly powerful items and creatures, things of wondrous rarity are very valuable, and most average people will come into contact with one in their life only once or twice. Roughly four percent of things in the universe are wondrous.
Items and creatures of the Mythical ilk are prized, and very rare to afford or find. Usually a singular or unique item, a person might hear word of one during a long life. Though it is much more likely to read of these prophetic items and creatures than it is to ever encounter one, or encounter someone who has glimpsed the item or creature in question. Roughly two percent of items to be found in Anoma can ever claim to be Wondrous in nature. Adamant and Mithril ring among-st this rarities ranks.
Rare items and creatures that escape the general knowledge of most. So much so that they are rarely sought after at all, and unlikely are they to be found. These items and creatures form roughly one percent of those able to be found amidst the lands, and are mostly used to form the weaponry and tools of Gods themselves, almost never to be glimpsed by those who are not so. These are always unique.
Fabled items and creatures are incredibly rare, the universe will only see one of these’ kinds of items or creatures. These relics and entities usually reside only in the pages of story books, think the Sword held by the God of Humans, a suit of armor made from the scales of a True Dragon or even a True Dragon itself. These items and creatures take up about three fifths of a percent of elements in existence.
Natural items come from nature and therefore do not have a quality that can be applied to them.
Failure: Loss, Botch, Bust, Blunder
You have botched the creation so badly that the materials are wasted and you are left with an unusable product. This results in terrible weapons, burnt food, and useless potions and wands.
Cheap: Poor, Inferior, Lacking, Shoddy
A poorly crafted item of rather disgraceful quality. It’s often created as a result of serious mistakes in one’s craft and has a great chance of failing to serve its intended purpose. Barely worthy to be called apprentice work.
Adept: Mediocre, Middling, Unexceptional, Intermediate
Adept craftsmanship is very average and common in the world of Gaia, and is often the work of inexperienced smiths. It’s reliable against lesser creatures, but is almost entirely useless against other people and larger beasts (such as wolves or bears). Items of this quality have a notorious chance of snapping when you least expect it, even if not often. Weapons like these are often produced in masses in times of war or crisis.
Moderate: Reliable, Veracious, Solid, Dependable
A decently made weapon that is fit for a common soldier or militia member. These weapons are fairly reliable, and many average warriors have this quality of weapon. Sturdy, reliable, and more comfortable than cheap attire, it’s a rather capable ally in any fight.
Fine: Superior, Refined, Polished, Remarkable
A well made item that is often reserved for those who have some form of stable income and job. It is not only sturdy and reliable, but is rather useful for its intended purposes. Veterans or experienced members of their craft often have a tool of fine quality for a long period of time, the tool (under good care) being very hard to break or ruin.
Artisan: Impeccable, Exquisite, Immaculate, Superb Items of this craft do exactly what they intend to do, and are some of the most reliable items that a common person can eventually get their hands on through hard work, determination, or a kind hand. These crafts are often quite hard to break, and are made with a quality that breeds few imperfections. These are often handed to the most trusted or capable people.
Mastercraft: Supreme, Marvelous, Prime
A perfect work of craftsmanship that is often only achieved after extreme and devoted labor. A creation like this often wastes loads of materials, and are rarely seen in this world unless produced by a master smith. The quality is flawless or nearly flawless, and is a kingly craft.
Perfect items are otherworldly in terms of no flaws, these items are so supernaturally blemish-free that generally only magic users and gods will have these items.
Flora refers to plants, though not alchemical or cooking reagents. If you collect grass, or a rose, it is flora.
Fauna refers to very small, nonintelligent animals. Generally speaking, this is only used on insects and other vermin.
The creature type is used in reference to animals, typically, or sometimes intelligent companions.
Wood is exactly what it refers to. Is it wood? It gets this tag.
Metal refers to finished or unfinished pieces of metal, as well as ores and alloys.
Gems typically refer to precious crystals, though they can also be used to refer to crystalline formations which are less so, such as jet.
An alchemical is any item used for, or created by, alchemy, with the exception of the tools used for it. This typically refers to both alchemical reagents and the resulting mixtures.
Cloth refers to cloth, fibers not yet woven into cloth, and typically leather, as well.
This is stuff you eat and stuff you make food out of! Yes, those potatoes are food.
Tools are any of the myriad of tools used in the various professions. If you're unsure if something is a tool, go to the profession page it is meant to be used for and look in the top right.
Light weapons are, as the name might imply, light weapons. These weapons are exclusively meant to be wielded with one hand, and are typically small. Examples include shortswords, daggers, light crossbows, and punching weapons, such as brass knuckles or handwraps.
Medium weapons are middling in size and weight, and can generally use one or two hands, depending on what the weapon is. Longswords, handaxes, warhammers and shortbows are all medium weapons.
Heavy weapons are big and heavy. They exclusively require two hands, and generally are quite large. Battle axes, heavy crossbows, and greatswords are all heavy weapons.
Money, money, money. If it is a coin, or representative of value, it is currency.
Clothing and jewelry! If it's something you wear that is not intended to provide any sort of traditional protection, it's this.
Light armor is armor so light it can be easily worn as clothing. These armors, unless otherwise noted, can be worn underneath clothing or armor. Typically they are things like very fine chain shirts, or gambeson. Generally speaking these do not encumber movement all that much.
Medium armor is a bit heavier and harder to move in. It's also a bit hotter. Simple breastplates, chain armor, hobnailed boots, and thick leather armors can all be considered medium.
Heavy armor is big, heavy, and a stone cold bastard to move in. It is generally made of overlapping plates or very heavy materials, and examples include full and half plate armor.
Doesn't fit anywhere else on the list? It goes here.
Perfectly normal. Nothing to see here, folks.
This is the general term for an item imbued with magical properties by a mortal actor, or through means commonly available to mortals.
Elemental enchantments are enchantments related to one of the elemental planes, referring to Light, Dark, Fire, Earth, Air, and Water enchantments. Often this can be nearly interchangeable with arcane items, usually depending on exactly how the item came to be. If it is a fire sword made by a mortal who knows the Truth of fire, it is merely arcane. If it's a fire sword made with the ashes of an elder being from the Plane of Fire, it is an elemental weapon.
Demonic items are infused with power from the Demonic Steppes. Whether quenched in demon's blood or forged with Corrupted Iron, it is a demonic item.
Celestial items are the exact parallel of demonic ones. The most common celestial items are those quenched in the blood of a demi-celestial.
Feylike items are those crafted by or from those from the Fey realms. They, much like the fey themselves, are hard to predict, and come in a wide variety of forms.
Chaotic items are "blessed" by energies from Niwaedu, the plane of chaos. Typically speaking, these items are rather fleeting.
Deific items have magics from one of the gods of mortals bestowed upon them. This can be done through the blessings of a priest who has been blessed with deific Truths, or handed directly down from a deity.
Draconic items are those which are infused with the magic of one of the dragons, usually relating to some naturalistic feature, or one of their domains. Necromancy, for example, is all Draconic magic, relating to Covrudurth. Similarly, Sun magic is related to Lacerta, the Proud dragon.
Webbed items are among the rarest of all auras, relating to the immortal spider queen Teratect, who spins webs between the planes. Unfortunately, almost nobody's ever heard of her. Certainly not you, dear reader.
Serpentine items are related to the World Serpent, that plucky old reality devouring fellow. Don't worry about it, he won't be around for another million ages or so.
These are items from outside of known reality, or powered by the energies from such. They're just a tiny bit more rare than webbed items, and their very presence tends to have negative effects for those around.
Abyssal items are created within or using the powers of Mevvet, the plane of the dead, the factory of souls, the place where the vast majority of dead eventually travel to.