From Lost Fables Wiki
Primary Author(s): TaterGolem,Punkinator919
(The contents of this page besides the history are NOT common knowledge)
“Golems are the greatest tool the Gaians have ever made. It’s a pity it is so unwieldy.”
-An Old Drachev Golemancer
- 1 History
- 2 Mechanics
- 3 The Four Ranks
- 4 Magical Abilities
- 4.1 [ Golemancer’s Tools ]
- 4.2 [ Golem Crafting ]
- 4.3 [ Golem Repair ]
- 4.4 [ Limb Crafting ]
- 4.5 [ Tinker Toys ]
- 4.6 [ Soul Golem ]
- 4.7 General Redlines
Golemancy has been around for Epochs and is one of the only magic to solely be taught from teacher to student throughout the many years. Due to the desire to create creatures similar to Natural Golems in a more reliable fashion than waiting for the arrival of a Natural Golem, various methods of creating golems began to appear across every race within the Old World. Many cultures may claim to have been the original, but it is hard to verify the validity of each one’s claims. The intricacies of the magic itself are unknown to many and all the books written about Golemancy over the years only talk about what their teacher taught them, which is simply not enough on its own. These creations have been present throughout history for the past four thousand ages, sometimes in greater roles than their own creators. Generally speaking, any nation mighty enough to field these creatures en masse is truly a force to behold. Golems can be made out of many types of materials, from things as simple as fallen trees to the purest of gold. Golems have always been around to aid their makers, but nobody really knows the true origin point of Golemancy and the subsequent Gaian-made creations.
Most fights between rich and powerful nations were fought with golems. Giant rocks that would fly over the heads of their enemy, and the only thing that could stop them was heavy firearms or blunt weapons. These creations are seen everywhere in the Old World working under Kings and Queens, Emperors, and more. Golems, however, were not only used as unstoppable warriors. They were used as guards on many trades and trips. Here they are used as both a defense against the enemy and a way of intimidating their fellow traders with the amount of money they have. These warriors are often seen carved out of a harder material such as tungsten and ironwood. formed in the shape of the common armor of the kingdom they work for. The only exception for this is the summer and spring elves who like their golems a little more to the natural side.
Not only did war demand creatures that could fight without eating or sleeping, but they caused casualties and mass injuries on the battlefield. Many would lose arms, legs, and even their own eyes. Seeing as these Golemancers were able to create full autonomous warriors, the leap to Golem Limbs was not too far of a gap in their abilities. Drachev fighters could be seen with new stone arms, Rehk-Ur warriors with new legs, and Armusian Gunmen with glass eyes that could truly see.
Of course, after times of war always comes times of peace and prosperity. Golemancers no longer were pressured by their patrons to create pure constructs of destruction. Proven useful in intense wars, Golemancers were encouraged to develop Golems in new and better ways. There are many recordings of golems being created to work as house servants and bakers, often even doing a better job than the people they work under. This is because of their unlimited amount of stamina and determination. Their bodies will give up faster than their minds will.
However, it seemed that Golemancers and their patrons wanted more and more out of these constructs. Even more dangerously, they wanted to test how far they could truly mimic Natural Golems. Eventually, one by one each race began to stumble upon techniques to breathe Sentience into their constructs. Their ability to choose freely, and to act on their own, allowing for even better companions and workers. Not only were they intelligent in their decisions, but their bodies outmatched any of the Gaians they were working for.
With a steady increase in wealth comes the eruption of newer and fancier types of decorations and magics. Sometimes a kingdom would make a golem for no other reason to show off to their neighboring nations. Full golems made out of platinum or gold were not rare to see around standing near castles or throne rooms. Newer materials were being used within Golemancy, some of the glass, others of pure jewels. Others were decorated with glittering jewels and carvings depicting stories of kings and queens who were ruling. Some Golemancers were hired by a new rising middle class of wealth to show off their newfound money.
Even more Golemancers made a pretty decent amount of wealth selling their own Golem Limb Prosthetics. With that increased amount of wealth, they were able to fund their own projects instead of relying on patrons. One example was a female Golemancer who particularly excelled as a seamstress. With her magic, she was able to create moving wooden mannequins that would display her garments to the fullest capabilities. Another sold their Tinker Toys near holidays in efforts to push the art of such a unique craft to the fullest. Other unique uses of Golemancy can be seen now, with this newfound financial freedom.
Golemancy at this point, while definitely rare, its products are well known throughout the entirety of the Old World. From the Helper Golems who carry out simple one-word tasks to Sentient Constructed Golems who act as translators to powerful Ae Lords, the impact of Golemancy can be seen easily.
As one walks the path of a Golemancer, they carved, burn and fashion various symbols into the bodies and minds of their creations. Young Golemancers notice nothing visible as they craft their small golems and basic limbs, but feel the searing pain upon their body. But as they create more golems and limbs, the utilizing of Neutral Essence starts to show its effects on the body but the pain becomes duller. The symbols they once placed on their inventions show up their skin, giving them a searing burning sensation. The following applies to anyone that practices Golemancy.
- Based on what tier determines the amount of symbols that have been scarred into their body:
- T1: The person in question is fine, and completely normal in every regard, except for a very noticeable searing of Creation Symbols onto their fingers after they create their first set of Golemancer’s Tools.
- T2: The person in question begins to notice symbols appearing on the skin of their chest as if branded. These are few in number and usually, they wrap around the shoulder joints and lower torso.
- T3: The person in question begins to notice symbols appearing on the skin of their arms and legs as if branded. These are a little more numerous and cover the back of a Golemancer’s hand, wrists, forearm, etc. For the legs, they cover the top of the foot, shin, and thigh.
- T4: The person in question begins to notice symbols appearing on the skin of their head and neck as if branded. These are very obvious and a strong indication that someone is Golemancer. They seemed seared onto the skin.
- The symbols are slowly burned into the skin as a Golemancer progresses into the next tier and will certainly hurt, occurring specifically as they continue to use higher-ranked spells.
- All regular base racial ability redlines.
Golemancy symbols are passed down from Master to Apprentice, and some say that one can tell where the golems are from by the way their symbols are made. At the origins of Golemancy almost all races had their own form of Golemancy languages with different symbols, but as the civilizations began to intermingle the symbols became melded with one another. In the present day they resemble a mixture of the many olden Gaian languages. This seems to suggest that the symbol itself is not important, but rather the way the essence is manipulated. However, the way in which the manipulation is taught is through these symbols and images nonetheless making them an important part of the process. Below are the main types of symbols Golemancers use in their magics:
Creation Symbols: Never seen on golems themselves, these symbols are unique as they are used to create Golemancer’s Tools. Whether those tools are carving sets, painting kits, or engraving kits, they require these symbols to make the proper connection between Golemancer and Golem. Uniquely, they themselves do not require such tools to make and therefore need much more precise detailing.
Motor Symbols:This set of symbols is responsible for converting magical energy into physical motion. However there is a trade-off in this symbol, a larger set of complex symbols can animate larger bodies but it moves much slower due to traffic. A smaller set of symbols animate much smaller bodies, but it allows for faster movement.
Optical Symbols: These symbols are used to convert the light that comes in, information the golem understands. This is a very complex series of symbols that have several minor alterations that can make the golem useful for different tasks. These symbols can be broken with one hit to the head with a blunt weapon if not protected, 2 hits if protected. Once broken the golem is blind from the side/s of the broken optical symbols.
Vocal Symbols: These symbols are generally put on the inside of a golem's mouth. They are the opposite of the hearing symbol and convert the information the golem sends to them either by copying something it heard in its audio symbols or a pre-programmed response into sounds that most living beings can hear.
Hearing Symbols: These symbols are used to convert air vibrations that we understand as sound into information that a golem can understand. These are usually hidden under the ‘ears’ of the golem but can be exposed for less muffled hearing.
War Symbols: These symbols are used on one of the faces of the core and the back of their head. And are used to store most of the battle information of the Golemancer that made them. This makes it so the golem can only use the weapons that the Golemancer is proficient with.
Work Symbols: These symbols are fashioned on both the core and the back of their head. These symbols are used to store the information of whatever work they should be doing when activated. In a way, they store what memories are required to complete their job. When the Golemancer shows a specific task to the golem it can then begin doing this until their body gives up or is given another task.
Sentience Symbols: These symbols can only be crafted by Master Golemancers and are therefore quite rare. This symbol is placed onto one of the faces of the golem’s core. Giving the golem their own sentience, being able to think and learn for themselves, and in turn, have their own opinions and life. Whenever the Golemancer succeeds in making a Sentient Constructed Golem the golem will see their Golemancer as their parent.
- Creation symbols are ONLY placed on Tools. Placing it on a golem will have no effect.
- More information about Motor Symbol speeds can be found at Golem Crafting under the two sizes.
- All symbols that control how the Golem interacts with the world function the same as an average Gaian if it’s not stated otherwise. For example, their Optical Symbols would not be able to see in the dark.
- Vocal Symbols can’t be set to a glass-shattering pitch without shorting out the symbol every time you speak.
- These symbols can be broken with two hits to the head with a blunt weapon. Once broken the golem is deaf from the side/s of the broken hearing symbols.
- Covering them or hiding them beneath any material like metal or stone to try and protect them will not work, they will still break after two hits with a blunt weapon.
The Four Ranks
To judge the progression of a Golemancer, four Ranks are given in accordance with the base magic rules. Basic, Adept, Expert, and Master Golemancer. A Golemancer must abide by their Rank for a minimum of Two Months, allowing them to become a Master Golemancer at six. Each Rank achieved grants the Golemancer access to a new list of crafts:
(T1)Basic Spellcaster | 0 Months | 20 Essense At Maximum | Golemancer’s Tools, Tinker Toys, Limb Crafting, Golem Repair
(T2)Adept Spellcaster | 2 Months | 25 Essense At Maximum | Specialized Golem Limbs, Helper Golem
(T3)Expert Spellcaster | 4 Months | 30 Essense At Maximum | War Golem, Work Golem
(T4)Master Spellcaster | 6 Months | 50 Essense At Maximum | Sentient & Soul Golem Creation
Golemancy, much like all other magics, holds a variety of different crafts for the Golemancer to utilize. Each craft may be learned during the time of any Golemancer’s progression through the feat magic, having different Essence costs, some of which is done at the expense of the Golemancer themselves. Runes that the Golemancer once carved into their creations begin to be engraved into their own skin.
[ Golemancer’s Tools ]
Rank: 1 | Emotes: 5+ | Essence: 10
Description: Every Golemancer’s first task is to create their own set of Fine Golemancer tools. This special task helps solidify the beginning of the apprenticeship of any Golemancer. If they can make it past this step without giving up, it proves they are ready to their Mentor. These tools reflect the material they will need to be inscribing the runes into on an average basis. If the material is delicate like glass, they will need to paint them on their golems. If it is strong like metal, wood, or stone they will need to engrave it with the proper tools. These tools are unique to the Golemancer, therefore one Golemancer cannot use the tools of another.
- Firstly one must craft a base set of Fine tools. Most sets have an average of 4-5 tools within them.
- A set of Fine Golemancer Woodworking Tools are necessary for Wooden Golems.
- A set of Fine Golemancer Painting Kits are necessary for Crystal Golems.
- A set of Fine Golemancer Engraving Tools are necessary for Metal Golems.
- A set of Fine Golemancer Carving Tools are necessary for Stone Golems.
- Next, they must use simple tools to begin to carve the Creation Symbol into each of the handles in the tools. Each symbol requires an emote to carve in.
They then begin to use their essence to activate the symbols within the handle, creating a connection between the tools and the Golemancers. To do this, they hold the tool and begin to funnel their essence into the desired symbols which will begin to sear creation symbols onto their fingers.
- Once all the tools are completely bound to the Golemancer, they are ready for use.
- Golemancer Tools are bound to their creator, and cannot be exchanged from one another.
- If a singular tool is broken, they are able to create a new one to replace it for only 10 Essence instead of the full 45 for a whole new set.
[ Golem Crafting ]
Description: A Golem is a constructed being that is able to perform a task. The body of a Golem is composed of several components, symbols, and channels that are held together and animated with a Golemancer's essence rather than mechanical interlockings. The body of a golem is crafted carefully by a Golemancer, taking up many resources and time in order to even craft a single limb. Motion is achieved by the series of symbols and veins within the Gaian material, and they operate in a similar manner to the muscles and veins of humanoid beings. These symbols and veins, however, allow the golem’s ability to walk and move their extremely complicated limbs. The body of a golem can resemble the skeletal structure of a humanoid Gaian or a simple fauna that may roam the lands.
Mechanics: A golem can be made of metals, woods, stones, etc. When creating a Golem, the desired size must be determined. Those that fall between the 3’-6’ range are called Small Golems, while 6’-8’ are called Large Golems. The bigger your golem is the larger the number of materials becomes required: A 3 feet tall golem only needs 45 units (45 blocks/resources) of the material per limb and each foot added to it is another 15 units (15 blocks/resources) more.
When a golemancer starts to construct the body of the golem they usually start with the head. The head of a golem is first fashioned into the desired size and shape. Then the Golemancer starts carving in the symbols and veins which are located deep within the materials. These veins are used to transport the essence from core to symbol and are the reason a golem's limbs will break after 3 hits. A golemancer will need to craft every part in half to then make these veins and place them on the right spots. When this is finished the two pieces will be connected with essence.
The eyes (which are a set of spheres) are placed within the eyes sockets.Then a set of complex connections of symbols would be carved into the golem's eye socket which would allow the golem to visually capture the world around them.
On the sides of the head, a golemancer would start to fashion a specific set of interlocking symbols for the golem that allow it to hear sound.
The arms and legs are the hardest and most complicated to carve symbols in. Each symbol must be located on a precise spot or the golem will not function properly. The first motor symbols are placed on the middle of the upper arms and the thighs of a golem. This symbol is responsible for converting the essence energy of the core into physical motion for the entirety of the arm. For the arms a connection symbol is placed into the wrists then goes all the way to the palm of the golem while for the legs the symbol extends towards the knee and connects to the ankle with a new connection symbol. The symbols work as joints for the golem's arm and legs allowing for the golem to freely move their hands, fingers, toes and feet with more complexity and ease.
The torso consists of 3 sets of symbols, the first two are connection symbols that are located on the shoulders of the golem. These connect to the motor symbols of the arms towards the chest, where the core itself will be located. Then the final set of symbols is placed onto the belly of the golem. It connects the legs to the body, similar to the symbols on the shoulder.
After creating the full-body one last symbol is placed on the head that when activated gives the golem its purpose. This symbol turns the golem into a Helper, Worker, or War Golem.
A golem core is shaped into a Decahedron, with five sides that are required to have very specific Symbols on each side otherwise the golem will not function. It has been the general assumption that these symbols help serve “brain and heart” of the golem. Each side symbol has their own unique abilities, that when put together, create the Core Symbols. These are:
- Memory Symbol: This works as the general storage of information for the golem. This is where most if not all commands get stored from their Golemancer after activation.
- Power Symbols which distributes the essence towards the veins and motors runes it works as the beating heart of the golem.
- Worker Symbol or War Symbol which makes the golem collect more information about its specialty. If one of these symbols is not added the golem will work as a helper golem if the proper size, or just fail entirely.
T2: Golemancers of T2 can only craft Helper Golems 4ft in height and will last only 2 Ages.
T3: Golemancers of T3 can craft Worker and War Golems.
T4: Golemancers of T4 can craft Soul Golems and give sentience to their own Worker and War golems.
Golems are extremely hardy, due to the fact that they are created using various different textures and materials. Usually, only the strongest of Warhammer, Warpickaxes, and normal pickaxes are able to damage such creation. Although the exterior of the golem is incredibly difficult to break through, the core and veins of the golem are brittle. When a golem limb is hit 3 times it will slowly grumble/break down and is not usable until a golemancer created a new one.
- 1 foot in golem height is equivalent to 15 units [15 blocks/resources].
- Golems must be a minimum of 3 feet tall. Otherwise, there is not enough material to ensure the symbols and channels will work properly.
- A golem can not be made larger than 8 feet tall. Any larger will lead to extraneous defects such as arms falling off due to the limits of the magic.
- Both the symbols on the Golem body and on the Golemancer can be any color.
- Symbols are broken with three hits made with a blunt weapon in the same spot of the symbol. Once broken the golem's body part is nonfunctional until repaired.
- Taking in natural Essence to use follows the “Animam Absorbet” method detailed on the Essence wiki page.
Description: These golems are every golem from 3-5 feet tall. they don’t possess the strength of larger golems being only half as strong. in return, they become a lot lighter and faster being able to move a lot quicker than these large golems.
- These golems have a blockspeed of 5.
- These golems are 1.5 times stronger than a human.
Description: These golems are 5-8 feet tall. These golems have normal strength of 3 times the amount of a normal human. Their large structure and mass make them a lot slower than their small counterparts.
- These golems have a blockspeed of 4.
- These golems are 3 times stronger than a human.
[ Helper Golem ]
Rank: 2 | Emotes: 10+ | Essence: 20
Description: These golems are an upgrade from the tinker toys and are often used to do small tasks that only last for a short while. These golems are not taller than 4 feet tall and can only take a single command from their maker. Often these commands are described in a single sentence and will be done until the golem is dead. A golem of this size and structure will only last for 2 ages making it the perfect helping golem.
- Craft a Base Golem, that is no larger than 4 feet.
- Activate the Golem by beginning the transfer of one’s own essence into the core of the Golem.
- Helper golems can only follow 1 command at a time. Giving more than 1 command will cause them to completely stop.
- Helper golems can never be larger than 4 feet.
[ Worker Golem ]
Rank: 3 | Emotes: 15+ | Essence: 30
Description: Golems made for work usually mining and constructing but not limited to these. Unable to take up the job of a War golem due to their lack of combat skill and strength compared to other golems. They are often seen with 1 or two sets of tools and arms that will help them with their work.
- Craft a Base Golem.
- Inscribe a Worker Symbol into the head of the Golem and onto its core.
- Activate the Golem by beginning the transfer of one’s own essence into the core of the Golem.
- Worker golems can only have 1 of their hands turned into a tool arm.
- They are unable to be used in combat, and simply do nothing when told to.
[ War Golem ]
Rank: 3 | Emotes: 15+ | Essence: 30
Description: These are golems specially made for the art of war. decorated with many weapons and armor-like pieces. These golems are most common in forts and castles where they were used by royalty to protect their families and loved ones. Some even wore ballistic on their back as the Gaian rode them into war. These golems have one of their hands replaced with a weapon of choice. These weapons are most commonly axes, Swords, spears, and even shields.
- War Golems work similarly to other Creature Cards. Therefore, you can only control a War Golem in combat with no other pets.
- When a Golemancer has 2 war golems in battle only 1 of them can emote per round.
[ Golem Repair ]
Rank: 1 | Emotes: 10+ | Essence: 2+
Description: Oftentimes when a golem has undergone a lot of damage they need to go back to a Golemancer. Whether it is Symbol destruction or just pure material damage, any Golemancer is able to try and repair the Golem. This Golemancer will then use their essence and some of the materials of the golem to slowly repair the physical damage that was done. If the symbols are damaged, they try to mimic the symbols to repair it. If it is unrecognizable they then are able to utilize more of their essence to create a brand new symbol.
- Assess the damaged areas of the Golem.
- If it is simply material damage:
- Take 3 units (blocks) of the material that the golem is made out of and carefully place the material onto the damaged part.
- Then one funnels their essence into the material and through to the golem being repaired. They must wait for about 3 emotes for this to fully seal and recombine.
- Repeat until all of the areas are repaired. Each part physically repaired takes 10 essence and 3 units of material.
- If the symbols are damaged:
- One must take some time to study the desired symbols to be replicated.
- If they are repairable:
- They must then take their Golemancer Tools and begin to repair the symbol. Each symbol is worth 2 essence to inscribe within the Golem’s body.
- If they must be entirely remade:
- They must then take their Golemancer Tools and begin to add their own symbols to replace the previous ones. Each symbol is instead worth 5 essence to inscribe within the Golem’s body.
- If it is just routine maintenance to repair from Material Breakdown:
- Similar to the method of material damage from conflict, one must take instead ⅓ of the material cost of the Golem and place it upon the golem. For example, If it is a 3-foot golem, one would use 5 units.
- They would then begin to use the material to help mend and replenish the physical damages throughout the Golem, pouring their essence within the material and the associated Symbols on the body. This costs 20 Essence.
- Afterwards, the Golemancer locates where the core of the Golem would be, and places his hand upon the body. The symbols on their fingers would begin to glow radiantly as they pour their essence into the core of the Golem to recharge it. This step costs another 20 Essence.
- This entire takes 10 Ages off the Material Breakdown counter.
[ Limb Crafting ]
Rank: 1 | Emotes: 5+ | Essence: 13
Description: Limb creation is one of the first things you will learn as an Adept Golemancer. You use this technique to create replicas of Gaian limbs and can be used to replace missing limbs if needed. A Golemancer can only make 1 golem limb per week. Making more would hurt the Golemancer's body taking them out of commission for multiple weeks. There's only 1 downside to golem limbs for those who do not have Golemancy: this is the fact that golem limbs slowly sap away at the magical capacity of its user. High-level magic users are unable to produce rank 4 spells. The more golem limbs the user has the more it caps their magic ability. Golemancers are immune to these effects.
Mechanics: First, the Golemancer will measure the limb they wanna make. Making sure it's in proportion. Then they grab their wanted material. This can be stone, wood, or metals smithing or carving it into the right shape and size. Once this is done the Golemancer will carve two symbols onto the limb a Motor symbol that will help move it. And a control limb which is specifically designed to give the user control over the limb. When attaching the limb the subject will need to Physically focus on the limb slowly trying to move it with muscle memory until it's attached. This process will connect the limb to the body so it's ready for use. While connecting a new limb Golemancer’s expended essence to bind it to the new user.
- After two hits with a blunt weapon, the golem limb will break and needs to be repaired by a Golemancer.
- An individual can only have two Golemancer limbs.
- Each limb increases the cap on a Magic-Users Rank by 1. For example, if someone is a Master in their Magic and has one Golem limb they can only cast Rank 3 and below.
- Golem limbs are NOT stronger than the original limb except if stated.
- Only 1 limb per week. If another limb is produced before the week is up, the Golemancer is unable to perform any Golemancy for 1 Age (2 IRL weeks).
[ Specialized Golem Limbs ]
Golemancers, when found to have the ability to replace limbs, began to push the magic further when their kin would lose their most precious abilities within the war. Those who could fund the Golemancer would pay royally for even the chance to test out the emerging technology. As time persisted, these specialized parts would be studied and passed around to other Golemancers- no matter how hard the origin race tried to keep it a secret.
[ Armusian Eye ]
Rank: 2 | Emotes: 5+ | Essence: 13
Description: The Armusian eye is one of the most commonly used golem limbs. and one of the only limbs that will give a Gaian advancement in a battle. This eyeball is made out of a normal sphere with an optical and connection symbol carved into it. giving the user back their sight with a little bonus. being able to focus on one point in more detail for a few seconds. This craft was mostly used by Drachev and Ue Il’ha if they were fighting with guns or bows.
- A player can activate their Armusian eye once per battle, getting an extra +3 on any accuracy role.
- This ability has a cooldown of 3 IRL days.
- Armusian eyes are fragile, and break after one punch or hit from average strength Gaians.
[ Tool Arm ]
Rank: 2 | Emotes: 5+ | Essence: 20
Description: The tool arm is a crafter’s best friend if they are willing (or unwilling) to part with their hands, arms or legs. The limb is made out of whatever material and is composed of motor symbols or gears, depending on the choice made. The appendage contains either small storage to fit tools normally found in a toolbox or a “swiss army knife” set up that reveals numerous common tools. This is similar to a constructed golem’s “Implanted Tools”. The tools mentioned are the useful set of tools, such as hammers, blades, callipers, or for some of the more esoteric uses, cleaning or cooking supplies.
- The implanted tools must be relatively small. They must reasonably be able to fit inside the arms/legs/hands/feet.
- Materials equal to the set of tools inside the limb must be given up. For example for a set of iron tools, iron must be given up.
[ Gorney Hand ]
Rank: 2 | Emotes: 5+ | Essence: 20
Description: Gorney hands are one of the nicest golem limbs to have for those who like to adventure into the deep caves of the under deep. They are one of the simpler limbs to make as well, only needing a single symbol upon its palm. This symbol will give off a small light when activated reaching 5 meters around the user. This ability is based on the Gorney's ability to make a small light and it was created for their replacement if a Gorney lost their hands in a farming accident.
- Gorney hands don't have the special racial ability of a Gorney and only emits light at a torch level.
- Light lasts for as long as the user wishes and is toggled on and off.
[ Tinker Toys ]
Tinker toys are one of the first creations of brand new Golemancer's learn in efforts to fully understand the creation of cores, the movement of golems, and the intricacies of symbols. Within every toy is a core that is rather small and could be broken by simply stepping on them with a sturdy pair of boots. The essence contained within these creations do not last as long as larger golems either, for they tend to be less perfected creations. However, they can last longer the more skilled the Golemancer is. But the delicate creations can never become stronger, no matter the skill level.
- The first step to these small creations is to create a shell, each one unique to the Tinker Toy that is desired.
- Secondly, one must create their unique stone 3” in diameter sphere core. Miniature core symbols are fashioned onto it using Golemancer’s Tools to prepare it to store essence to be converted to energy.
- One must then place the core within the desired shell, and begin to hold it in place with their fingers. Starting the process, they begin to pour their Essence into the core.
[ Singers ]
Rank: 1 | Emotes: 3 | Essence: 5
In the shape of a simple cube, these contraptions come with a small button on the very top of them. When pressed, the object plays a recorded tune that the Golemancer has chosen. There has been a wide array, but the clips are rather short in nature. From harps to pipes, to even sung voices. However, they do not last forever and degrade over time until completely stopping in about an Age.
[ Screamers ]
Rank: 1 | Emotes: 3 | Essence: 5
In the shape of a pyramid, these little golems are one of the most annoying inventions Golemancers ever made. When touched or moved, they begin to scream rather loud noises that could wake a sleeping bear. The only way to get them to stop is to say the specific command word the Golemancer has given the object.
[ Rollers ]
Rank: 1 | Emotes: 4 | Essence: 5
In the shape of a ball, these little golems only come to the size of about 3 inches in diameter. The sphere is actually made of a shell containing one of the miniature cores known for these creations, floating snuggly inside the shell. When tapped, the ball rolls three meters in the direction it was tapped.
[ Painters ]
Rank: 2 | Emotes: 3 | Essence: 5
A cylindrical prism, these little tubes contain an optical rune at one end. When created, the Golemancer uses its essence to capture an ‘image’ of what the optical rune was pointed at. The ‘image’ that was captured can then be viewed by putting the tube down with the rune facing upwards, and the button on the side is tapped. A 3 inch by 4-inch faint illusion is then shown hovering above it until the button is clicked again. However, it can only contain one image and is unable to ‘wipe’ the previous image. Therefore, a new device must be made to create a new image.
[ Soul Golem ]
Rank: 4 | Emotes: 15+ | Essence: 50
Description: The Soul Golem craft is rarely utilized within the art of golemancy. Simply put, when performed it transfers the soul of the desired person into a completely blank core of a golem. This means that the construct should be prepared before this craft, besides the actual activation of the golem. It then consumes the entire essence of the golemancer at the end in order to complete the craft and bring the soul golem to life. Only Master golemancers can attempt to transfer a soul into a golem but will end up killing themselves in the process that they cannot be saved from. Oddly, Golemancers who do transform themselves into golem cannot remember the way they transferred themselves. Therefore most knowledge about it is lost either by their death or reincarnation.
The process of creating a soul golem is an excruciatingly painful one requiring a blank core, a core with no symbols on it. The Golemancer then needs to carve 5 unique symbols into the body of the person of which the soul will be transferred. Each symbol takes one emotion to carve into their body.
Symbol of Life: This is the starting symbol that is carved into the left side of the person’s chest or wherever their heart is located. This enables all other symbols to function, but it is unsure how or why this is but such is the case with Golemancy.
Symbol of Mind: These symbols are to be carved into the skull of the person or wherever their brain is located. This means the person must have a brain in order to be transferred otherwise this does not work. This symbol gains access to the mind and memories of the person.
Symbol of Body: One of the simpler scriptures to carve among the Five, these symbols are carved into the upper pelvis of the person, and if they don't have a pelvis then into the belly. These symbols connect to the mortal body of the person.
Symbol of Spirit: The most complex symbol to carve in all history of golem symbols, this symbol connects to the spirit of the person and is carved into the right side of their chest or always carved to the right of the life symbol. It is extremely important this large symbol connects to all the other sets of symbols on the body.
Symbol of Death: This is the symbol that closes off the connection, otherwise the spirit would leak out into thin air like water spilling from a bottle with no cap. This symbol is carved into the back of the body, usually along the spine.
Once all the symbols are created in place, the person’s body must be touching the blank golem core that is located inside the chest of the golem. The Golemancer then begins a ritual where he touches both the golem and the person while he focuses his mind feeling it expand. The Golemancer’s mind would be floating in a deep dark space where they only see two things, a wispy string of energy and an empty container. It is here the Golemancer grabs onto the wisp of energy and guides it into the empty container until it is filled.
While the Golemancer guides the wisp of energy into the empty container within the dark space, in the real world the symbols on the person’s body glow and release the essence of the soul into a stream that flows into the core of the golem. While the soul pours into the core, the core shakes and glows with heat as Five extremely complex sets of symbols are magically burned into the faces of the core. These five symbols mirror the symbols that were carved into the person’s body except they carry a few additions such as the golem symbols found on the regular golem core. Some of the additional symbols are unknown, it can be assumed that these symbols are the special signature of the soul.
Once the process is done and the soul transferred, the Golemancer will begin to grow weaker as their body starts to collapse into essence over 2 emotes. In the end, the Golemancer turns into a cloud of essence that flows into the core of the golem completing the ritual. The body of the golem shifts and closes covering the core before coming to life.
- Soul golems follow the same redlines as constructed golems. The only difference is that they contain the memories of their past life.
- Their memories of the ritual are fragmented beyond recognition and any attempt to remember will cause great confusion that ends up stunning them for a single emote.
- A soul golem’s mind is more complex due to their experience in their past life, due to this they can take on crafts and combat skills instead of being limited to only one or the other.
- A player cannot apply to be a Soul Golem, they must be created from valid RP circumstances. One can apply to be the created Soul Golem after the RP has been completed.
An ET or LT must watch the RP for it to be valid.
- Once the golemancer performs the ritual, nothing can save them. Only disrupting the ritual, which causes it to fail, can save them.
- If the golemancer misses any of the symbols, both the golemancer and the person will lose half of their soul leaving them fragmented and weak. Their soul will return to full after 2 ages (one IRL Month). During this time they are unable to gather essence, perform the magic of any kind, or any demanding physical labor. If the person was close to death, it is likely it can kill them instead.
- Must be a Master level golemancer to perform the craft.
- Golemancers can have:
- T2: 1 Helper Golem
- T3: 2 Helper Golems
- T4: 3 Helper Golems
- Golemancers can have:
- T3: 2 Normal Golems
- If another golem is made the first one made will lose the essence powering it and shut down.
- Golemacers can have:
- T4: Allowed to have 2 activated Sentient Constructed Golems
- For the sake of moderation tracking, ease of access, and for one’s own benefit, it is highly suggested that the player keeps their persona’s Essence Value in their persona prefix.
- Attempts to maliciously and knowingly power game, loophole, or generally provide a low standard of RP with this and any other magic may lead to one’s MA being revoked.
- All crafts require the proper Essence in order to be cast.
- All Sentient Golems need to have CA applications on the forums to be usable, otherwise, they are like children who have no players.
- Only a single golem can be active while in combat