Cold Resistance

From Lost Fables Wiki

The winter tundra is an intensive and bellowing snowy landscape at nearly all times. Once you lose sight of the grassy plains of the Anoman Valleys, you are immediately surrounded and engulfed in the bustling winds of the Bitter Winter’s influence amongst you.

The inhabitable tundra has a rough temperature, not including wind gusts, of roughly -20 Celsius. On cold winter nights, this can often drop down to roughly -40 to -50 degrees celsius. The depths of the tundra on average begin to reach around -100 Celsius, with the furthest known scout survivors clocking the temperature somewhere around -180 Celsius, however usually the bigger issue comes in that once one delves deeper they begin to get swarmed by the Undead scourges of Covrudurth’s horde. No documented scouts have been able to truthfully monitor how cold it is possible for the tundra to become, as none have ever gotten to the TRUE center and lived to report back.

Listed below is the average which the races of Gaia have been recorded as being able to endure, with their differing biologies and track records in exploration amongst the frozen wastes.

Cold Scale

For reference, all the numbers which are listed below will be tracked and kept in mind with celsius units. For each race, the cold scale value is ranked from first to second to third.

First: The temperature in which one could live comfortably. At this level of cold, one could expose skin and generally be unaffected. Between green and yellow, one would probably begin to feel chilly and try to put on layers.

Second: The temperature in which hypothermia would begin to set in if one was not properly covered. By all standards, one could stay up to this level for a long standard period of time with relative ease if they had multiple layers, however it is not pleasant. Without proper coverage (exposing skin) one would die within 4 hours.

Third: The temperature in which- even with intensive proper coverage, one will freeze to death within the span of 30 minutes. In Between yellow and red, one would feel the intense shivering cold even through multiple layers of clothing. It would not be comfortable, and one could not stay outside in the elements for a long allotted experience of time. After a few days, even in proper covering, one would die.


Gravicans: 0 Celsius -20 Celsius -50 Celsius

Giantbloods: -30 Celsius -60 Celsius -100 Celsius

Other Human (Armusian, Carribarb, Akagijin): 20 Celsius -10 Celsius -40 Celsius


Spring Elfs: 20 Celsius -10 Celsius -40 Celsius

Summer Elfs: 20 Celsius 0 Celsius -20 Celsius

Autumn Elfs: 20 Celsius 0 Celsius -20 Celsius

Winter Elfs: -60 Celsius -120 Celsius -180 Celsius

Drachev and Rehks

All Drachev: 10 Celsius -20 Celsius -40 Celsius

All Rehks: 10 Celsius -20 Celsius -40 Celsius


Boarfolk and Owlfolk: -10 Celsius -40 Celsius -60 Celsius

Catfolk and Ratfolk: 0 Celsius -20 Celsius -50 Celsius

Lizardfolk: 20 Celsius 0 Celsius -20 Celsius (Keep in mind that, since Javali are coldblooded, coats and other types of typical temperature protection do not work on them)


Other Beastfolk: If some form of other strange, undefined beastfolk (Unique CA, etc) then they appropriately apply to whatever temperature constraints their animal counterpart can handle in IRL settings. A temperature resistance value will be assigned to them upon their CAs acceptance by the LT that accepts it.

All Demi-Celestials: 20 Celsius -10 Celsius -40 Celsius

All Golems: Golem’s temperature depends upon the material they are made of. Most times this would mean that they are immune and completely impervious to the cold. However, there is a rough cap at -150 Celsius in which the golem’s limbs will freeze in place, and completely stop it from movement.

All Undead: Undead do not feel the effects of the cold. They are devoid of pain or sense. Due to Covrudurth’s blessing, they are the only Gaians which can realistically make it through the tundra with ease.

Withered: 20 Celsius 0 Celsius -100 Celsius

Demonkin: 20 Celsius 5 Celsius -10 Celsius

Spring and Summer Near-Fey: 20 Celsius 0 Celsius -20 Celsius

Autumn Near-Fey: 0 Celsius -40 Celsius -60 Celsius

Winter Near-Fey: -120 Celsius -180 Celsius -200 Celsius


  • These numbers, and by proxy their values, are subjective. The numbers are left relatively freeform for the sake of not being too intensive. They are merely a guideline, any accusing ‘Powergaming’ is left in the hands of a moderator/LT to decide a verdict or standard accordingly.
  • “Intensive Covering” is considered to be 4+ layers.
  • Alchemicals and other magical trinkets can help with the effects of weather effects naturally.
  • Halfbloods and Deceived are the same tolerance as their regular base race.