From Lost Fables Wiki
Beastfolk are a broad category of humanoids who bear a strong resemblance to common animals. They are the native residents of Anoma, and cannot be found anywhere else on Gaia itself.
The beastfolk, as long as they have known, were the sole living inhabitants of Anoma before the ships from the Old World came. Each sub race were known to live and traverse different areas within Anoma, but now some have left their homes to see what all the fuss is about with these new people coming to their homelands. Some have come for the ability to learn of these odd creatures, others to show force against these foreign threats.
If this race has subraces, use this heading to talk about them. Otherwise, delete this section. Mention about how many their are, whether they’re diverse or close-knit maybe. Just blurb it up. The following are the most prevalent subraces present in Anoma:
- Catfolk: Known among Beastfolk as the Maksha, these cat-like humanoids are good-natured nomads.
- Ratfolk: Verivan, commonly known as Ratfolk, are generally considered the filth of Beastfolk kind. They scrape by on the outskirts of society and in vast, ramshackle warrens in the Underdeep.
- Lizardfolk: Fierce and noble warriors- Javali never show weakness in the chaos of battle. They generally clash with outsiders, but there is much to see for those taken into the fold.
- Boarfolk: Gahori, or Boarfolk, are steadfast laborers who always seek to climb higher. They are genius architects and engineers, completely dedicated to their task and Urge.
- Owlfolk: Known as Owlfolk to many, Uvari are the avian beastfolk race of Anoma. They closely resemble owls in many ways, having large, soft, specialized wings; ferocious talons; facial disks; huge eyes; and a small but sharp beak for a mouth and nose. Owlfolk are known for being quiet, reserved, and most importantly, smart. They tend to be more apathetic than the rest of beastfolk kind.
Fundamental to each and every beastfolk is an almost-instinctual, inescapable urge to pursue a certain profession. No beastfolk really knows how, or why, they have it, they only know that it is present, and that the feeling it gives them is rivaled by none other. When entering into their fundamental, imbued profession, each beastfolk enters a state that can only be described as a trance, where every iota of their being is dedicated to fulfilling their task. They do not think other thoughts, they do not scratch itches, they merely do, as if they were a biological machine.
The origins of this urge, and the trancelike state it brings, are unknown and likely never will be answered. Various beastfolk myths reference a mysterious master/creator, but not more is known about them than that. Most depict this figure (for depictions of them exist in both genders) as a proto-beastfolk, typically of their own race. Other, stranger depictions of them exist as well though. Ancient carvings in boarfolk monuments depict the being in many forms, a strange amalgamation of all known, and some unknown, beastfolk being the most prominent. Rarely, however, depictions of the creator as a figure that seems almost akin to a human, or a dragon, are also present. For most, the creator is despised, which is why almost all the beastfolk now worship other gods. Sects that worship the creator are treated by the beastfolk the same way that those who worship demons are treated in the Armusian homeworld, exile being a light punishment. Of the main races of beastfolk, only one has remained loyal to their original master, the Gahori, whose entire society seems to exist to appease and pleasure him, in the hope that he may one day return. This knowledge, however, is not known by many outside of Gahori civilization. To most, it would appear that they merely worship a benevolent builder-god named Bomani.
Despite the almost-universal revulsion of their creator, in a choice that can only be described as paradoxical, virtually no beastfolk society has decided to rebuke or suppress their gifts. In all, they are embraced, valued, and treasured, and most beastfolk societies are centered upon them. While beastfolk in these societies do pursue other things, and find relative happiness, it is not quite the same to them as following their urge.
Urge of the Maksha: Maksha are predisposed to be entertainers, traders and explorers. Anything within the realm of the creative, mercantile, or exploratory, be it singing, composing, writing, traveling or trading Maksha feel naturally drawn to. Their urge is also why most Maksha societies are nomadic: they are predisposed to exploration. This is not to say that they are not capable of defending themselves, or doing other things. But to the Maksha, everything can be realized within this context. Battle is not a bloody affair filled with strained grunts, but a beautiful and deadly dance. Study is not analytical, but the revealing of a story. And so on.
Urge of the Verivan: Verivan are predisposed to be recyclers. The term recycler, however, is not applied here in the typical sense. While they do collect scrap and junk, they view anything that is not in their possession as wasted, and thus in need of repurposing. A piece of metal ore in a mine? A shiny gold coin, or saber in the possession of a different creature? Both are wasted things, and something that would be far better served in Verivan hands. Thus, they are prone to be thieves, scrap collectors, miners, and tinkerers, turning the “wasted” things of the world into a variety of, if we’re being honest, mostly useless or faulty contraptions. There have been scant reports, however, of cultist verivan who worship The Master creating items of tremendous capability and power by following their urges to their fullest. These tales, however, are unverifiable, and their truth is doubted by most contemporary human scholars. Much like all other beastfolk, Verivan may still pursue other activities, but they are also framed within the context of recycling. Verivan warriors fight not for glory or honor, but to take the things their opponents are wasting. Verivan writers and poets are also classified as tinkerers in their society, and they turn useless paper and ink (although, to be honest, most verivan use different materials) into useful stories and poems. Verivan traders strategically sacrifice valuable things for the purpose of acquiring more valuable, yet equally wasted, things.
Urge of the Javali: Javali are predisposed to be warriors. To them, there is no thing greater than the hunt or battle, and thus their entire society is structured around it. This type of battle is not inherently bloodthirsty, however. Think more honorable warrior than berserker savage. Like with all other beastfolk, however, they may repurpose their urge to allow them to do other things as well, although these are not held in as high esteem in their society as warriors are. Storytellers use their stories as a way to imagine themselves in battle, thus fulfilling their urge that way. Traders battle with words instead of spears, using aggressive language and haggling styles to simulate to themselves the thrill of battle.
Urge of the Gahori: The Gahori, being by far the most connected of the beastfolk with their mysterious creator, are by far the most in tune with their urge. It is stronger for them than any other race, seeming to be more a series of instructions than just a general profession. These instructions apply to the profession of construction, and, fundamentally, deep within them, Gahori feel a sudden, unstoppable and overwhelming urge to build pre-determined things when in certain locations. Most of these “locations” seem to be either empty fields or talidurian ruins, and most of their creations are strange shapes made out of whatever miscellaneous materials that happen to be around them at the time. While a Gahori is following these instructions, they are practically impossible to communicate with, and only potentially mortal wounds have the ability to snap them out of it. (Consult the Gahori wiki page for clarification on this). The Gahori homeland is filled with these places, and thus the entirety of Gahori civilization is solely dedicated to completing them. This urge is why individualism is not present in Gahori culture or society, as everyone, from the moment they are born till the moment they die, are dedicated to completing the construction they have been tasked with making. Very, very, very, rarely, some Gahori do show individualism and decide to leave willingly, or get separated from their fellows. Some of those who get separated from their fellow Gahori do manage to live relatively normal, individualistic lives, but most end up blindly searching for their homeland until they die. Even those that leave on their own accord must do the same, and show a truly tremendous amount of self-control to resist their own urges. Otherwise, they are destined to follow their urges to the grave, as do their fellows.
Urge of the Uvari: The urge of the Uvari is directed towards scholarly study. Uvari feel a predisposition towards archeology, research, and general scholarly analysis and critique, and thus Uvari societies are very much centered around those things. Like all other beastfolk, however, Uvari do do other things, but they view all things within the light of their urge. Warriors view battle as nothing but a different way to study their enemies, while traders and diplomats feel the same about their friends. Entertainers feel that their mediums are but different ways of researching and debating contemporary issues, and use literature as a way to teach and study above all else.
Current “Beastfolk” Nations
Within the southern part of Anoma lies the Trade City of Parsha, also known as "the Beastfolk City of Parsha". The geographically unique city is a melting pot of beastfolk races but has a majority of Javali. Originally founded as a caravan the city has become the go-to hub for trading and crafting.
Past “Beastfolk” Nations
- Many Beastfolk nations likely predate Anoma's colonization, but, for now, none have been discovered.