From Lost Fables Wiki
Alchemy is the magical science of combining unique materials found and grown in the world to get the best out of the inherent mystic properties within each of these reagents. Though many consider it to be mystic, in truth, it is a long road of trial and error, specifically extracting the substances and energies you need from their naturally (mostly) occurring sources.
Alchemy can be used to combine several ingredients, to create a great variety of solutions, termed "Alchemical Mixtures," and these consist of the following;
- Potions: Potions are alchemical mixtures taken by ingesting them via drinking. They tend to have strong effects, but do not last long.
- Paints: Paints are meant to be applied either to gear, or to the body. Either way, they tend to have average effects with a fairly long duration.
- Pastes: Pastes are much like poisons, but they tend to act in more specific ways. In addition, they must always be applied directly to what they need to alter.
- Fertilizers: Fertilizers are specially made alchemical mixtures, meant to be mixed into soil, to apply alchemical effects to your plants.
- Grouts: Grouts are meant to be applied to structures, and tend to effect anyone who draws near or touches the structure. They tend to last a long time.
- Snuffs: Snuffs are much like potions, but are snorted. Typically, these are unconventional alchemical mixtures.
- Oils and Unguents: Both oils and unguents are much like paints, except generally speaking they have stronger effects in more specific applications, with shorter durations.
- Injections: Injections are typically very strong alchemical mixtures, quite often with serious possible drawbacks.
- Eyedrops: Eyedrops are much like potions, but with extremely specific uses and applications.
- Bombs: Bombs are alchemical mixtures meant to be thrown. When they hit something, they explode with various effects.
Though there are a plethora of necessary tools for alchemy, the three most complicated and essential tools are infusers, devices used to fully mix a reagent into a binding chalk base or mixture, condensers, which boil off the impurities in a melon alchemical mixture, and finally, a focusing gem and the array necessary to use it are used to combine reagents with morning dew.
In order to craft a potion, you require at least one of the above three tools. The quality of your potion is limited by both the quality of your tool, and your skill, as noted below. Condensers and Infusers require only a blacksmith to create, and can be made out of any material which can withstand heat as well as iron, while focusing gem arrays require a gemcutter to create, and must use topaz, emerald, ruby, sunstone, or amber. The array itself requires a blacksmith or woodworker to produce, and the quality of the tool is considered to be the lower of the two.
Generally speaking, an alchemy lab or brewery must be a place without windows able to be shattered as a result of explosive failures. Many prefer to have stone floors and walls, and metal doors as well, to lower the fire risk, but these are just basic things that people do to improve their facilities. Using a fireplace and a system of tubing, a form of ventilation can be made, and having a grate in the floor to drain harmful fluids from the lab can prove exceptionally healthy.
The method one goes about alchemy largely depends on the base you use. In all cases, you have a base, and then you apply one of many reagents to it, using a tool dependent on the base. Each of these methods includes a description, and then a list of beats which must be met via performing emotes under the eye of an ET or LT.
- Melon Base: Creating a melon base is fairly straightforward, requiring one to only toss their ingredients into a bowl or bucket with a whole melon slice, and pound, cut, chop, and mix it until it is a consistent texture. Then, you pour that mixer into a condenser and boil off the impurities in the mixture, typically for several hours, until the mixture has condensed into a potion. Potions themselves are typically pretty thick, goopy, and sweet.
1. The person must combine, and then mash, chop, pound or merely mix the ingredient till it is consistent.
2. The person must pour the mixture into the condenser, and light the fuel below, possibly needing to fill it with fuel, as well.
3. The person must wait until the potion has condensed and impurities have boiled off before either imbibe it or bottle it and store it.
- Binding Chalk Base: To use binding chalk, one crushes the chalk and reagent together, grinding them until they're about the same consistency throughout, and then placing the mixture within an infuser. The mixture goes into an upper chamber, while a fuel source, set alight, is placed underneath. Eventually, the mixture will begin to smoke and flamelessly burn, while the infuser collects the smoke with a long spiral which comes off the top of the device. After several hours, once the mixture has ceased smoking altogether, the infuser is taken apart, and about a liter of boiling animal fat is ran through the top portion, typically being collected in a cauldron, and then mixed. The mixture will eventually settle into a grout, paint, oil, or paste, with very different characteristics, depending on the alchemical mixture
1. One must crush the binding chalk and reagent, pounding and grinding them together until they're of a uniform consistency.
2. The mixture must be placed in the top of the device, and a burning fuel source set below.
3. Eventually, once the mixture has flamelessly smoked and burned out, the top portion must be separated.
4. Boiling hot liquid animal fat must be poured through the top of the device and collected into a bowl or cauldron, and then mixed until it cools.
5. The resulting grout, paint, oil or paste must then be collected and either used or bottled (possibly jarred) and stored.
- Morning Dew Base: Using morning dew as a base is a curious process, requiring the brewer to set up their laboratory and focus gem array to capitalize on the proper positioning of the sun. The exact process is done by placing the reagent in a tube on the focusing end of the gem, focusing the first rays of sunlight through the crystal, and finally through the reagent. Depending on the substance, it is common that the light does not actually shine through at first, but, if the array is set up properly, by the end of a single hour the focused beam of light will pierce through the substance within and reach into the container of morning dew sitting below. It only takes a moment of this beam gracing the morning dew for it to be fully infused, and the outcome is usually an eyedrop, potion, unguent, or injection.
1. One must, using astronomy, determine exactly where and when the sun will be rising in a given position.
2. The prospective brewer must place the focusing gem array properly.
2. The alchemist must load the reagent into the ocular tube, and place that tube on the focusing end of the array.
3. The array must catch the first touch of sunlight of the day where the array is placed, and continuously catch those rays for an hour.
4. When the rays reach and infuse the morning dew, after one hour, the resulting mixture must be used or bottled
Alchemical mixtures are multi-step creations, requiring an alchemist, if they want to create the most powerful creations, to combine reagents with already created potions to change their effects. Each additional stage of alchemical mixture requires an alchemist of a higher skill level to brew, but also becomes more dangerous should one accidentally cause a violent reaction. A first stage potion which has a violent reaction has a small explosion, usually only enough to seriously scar, or perhaps take off a hand. If a second stage potion violently reacts, typically it results in a large explosion, capable of seriously maiming or even killing the person who attempted to make the mixture.
The second and third stages of creating mixtures uses the same method and tool as the first stage.
Furthermore, certain circumstances modify the token cost of alchemical mixtures, as specified below:
|Item:||Additional Token Cost:|
|Failure (as a result of the ingredients not resulting in a potion)/Explosion:||+1 (instead of the normal rarity modifier)|
Note that the number of mixtures able to be produced per day includes failures, though you only ever gain a single experience from creating a failure, or three from generating an explosive reaction. Also note that the quality of an item you can make is ALWAYS limited by the level of your tools in addition to your skill level!
- Novice Alchemist: A Novice alchemist gets 75 tokens a week, and may only create first-stage potions. The maximum rarity of items they can use is Rare, and they can only create adept quality potions.
- Apprentice Alchemist: Apprentice alchemists may receive 150 tokens per week and produce first or second stage potions. Apprentices can create potions of moderate quality.
- Adept Alchemist: Those who have reached the rank of Adept in brewing can get 225 tokens a week, create third stage potions, and the maximum rarity they can use is wondrous. Adept alchemists can create up to fine quality potions.
- Journeyman Alchemist: Alchemists who have learned their trade well enough to be considered journeyman can receive 300 tokens per week, and they can create up to Artisan quality potions.
- Master Alchemist: Master alchemists, at the peak of their craft, can get 400 tokens a week, and use up to mythical reagents. Also, once per day, when a mixture would explode, the master alchemist may, if they were not already safe, move clear of the resulting explosion. Master alchemists may create mastercraft potions.
There are tons of artifacts created by alchemy all over the surface of Gaia. Painkilling and healing potions are among the most common potions in existence, but the massive variety of possible mixtures leads to them being extremely widespread in general. People also seek a potion of immortality, something which is the key item in many a story, spawning a never-ending search for exactly the right combination.
In order to cut a proper array, one must seek out at least an adept gemcutter to create a proper focus. Blacksmiths are also very much necessary for alchemists pursuing their craft, as they create the condensers and infusers, as well as the metal bits in a focusing array.